As the low poly was almost entirely constructed by the time the high-poly was finished, each and every component simply needed to be fully optimized whilst having the excess geometry removed, the only area about this process i haven't yet covered was the need to smooth each edge of the model before selecting each sharp edge to apply an edge hardening. With this completed, i could simply keep one of each piece of geometry, deleting all mirrored parts and begin the Uv'ing process.
Take this as simply a showcase of the low-poly topology and optomisating although some edges still have the crease tool enabled. This doesn't effect the model in the slightest but the uv'ing tools, we'll get to that in the next section. I found that the crease tool and unfold 3D tools don't exactly mix. E.g, the bonus tools unfold tool cannot detect the differance between a previously creased edge and a cut, making for a very long winded process.
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